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EntityLivingBase
Usage
The only way to get an entity right now is through the following:
1
var
entity
=
client
.
getAuraTarget
()
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Or
1
for
(
var
i
=
0
;
i
<=
(
world
.
getLivingEntities
().
size
()
-
1
);
i
++
)
{
2
var
entity
=
world
.
getLivingEntities
().
get
(
i
)
3
...
4
...
5
}
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Functions
getName
1
var
entityName
=
entity
.
getName
()
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This will return a
String
containing the entity's name
getHealth
1
var entityHealth = entity.getHealth()
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This will return a
Number
with the entity's current health
getMaxHealth
1
var
entityMaxHealth
=
entity
.
getMaxHealth
()
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This will return a
Number
with the entity's max health
getPrevPosX
1
var prevPosX = entity.getPrevPosX()
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This will return a
Number
with the entity's previous position X value
getPrevPosY
1
var prevPosZ = entity.getPrevPosY()
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This will return a
Number
with the entity's previous position Y value
getPrevPosZ
1
var prevPosZ = entity.getPrevPosZ()
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This will return a
Number
with the entity's previous position Z value
getPosX
1
var posX = entity.getPosX()
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This will return a
Number
with the entity's position X value
getPosY
1
var posY = entity.getPosY()
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This will return a
Number
with the entity's position Y value
getPosZ
1
var posZ = entity.getPosZ()
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This will return a
Number
with the entity's position Z value
getMotionX
1
var motionX = entity.getMotionX()
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This will return a
Number
with the entity's motion X value
getMotionY
1
var motionY = entity.getMotionY()
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This will return a
Number
with the entity's motion Y value
getMotionZ
1
var motionZ = entity.getMotionZ()
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This will return a
Number
with the entity's motion Z value
isOnGround
1
var onGround = entity.isOnGround()
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This will return
True
if the entity is on ground
isCollidedHorizontally
1
var onGround = entity.isCollidedHorizontally()
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This will return
True
if the entity is is collided horizontally
isCollidedVertically
1
var onGround = entity.isCollidedVertically()
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This will return
True
if the entity is is collided vertically
isCollided
1
var onGround = entity.isCollided()
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This will return
True
if the entity is is collided
getHurtTime
1
var hurtTime = entity.getHurtTime()
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This will return a
Number
counting down from 10 when an entity is damaged
api - Previous
Objects
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Color
Last modified
3mo ago
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Contents
Usage
Functions
getName
getHealth
getMaxHealth
getPrevPosX
getPrevPosY
getPrevPosZ
getPosX
getPosY
getPosZ
getMotionX
getMotionY
getMotionZ
isOnGround
isCollidedHorizontally
isCollidedVertically
isCollided
getHurtTime